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Selina sitting in her Garden against a transparent Window
Selina and Aniles Face against a transparent  Background
Logo for Selina: Mind at Large

Journey into the mind of Selina

Only on Meta Quest 2, 3 & 3S

Dive right into this mindbending adventure! Go on a magical journey through the mind of the young girl Selina and wrap your mind tricky puzzles. Experience a heartfelt tale about the shadows of the mind.

Garden Screenshot WQHD
AnilesCastleScreenshotWQHD
MusicBoxScreenshotWQHD

The young girl Selina seeks the help of a brave hero to travel into her mind and restore her memories. Are you prepared to push back against the sinister Aniles and her shadows?

  • Turn the world on it's head in a series of physics-based puzzles using the gravity defying Escher-Teleport

  • Embark on an heartwarming journey alongside Selina across otherworldly spaces of impossible architecture

  • Follow a moving tale about the shadows in our mind through fully animated character interactions

Influenced by the writings of Carl Gustav Jung, Selina: Mind at Large is offering a unique and imaginative perspective on the mind of a child. Step into the shoes of a brave and clever hero in this narrative puzzle adventure. Guide the magic waters of Selinas mind through tricky physics-based puzzles to protect her memories from looming shadows and immerse yourself in a bittersweet tale about courage that will captivate your heart and mind!

About Trotzkind

We are an international team based in Berlin, Germany and have a wide array of backgrounds such as games, film, theatre, fine art, and the book publishing industry.

In the past, we have developed five location-based VR games for arcades and escape rooms, playable in 150 locations around the world. Our IP, HUXLEY - Save the Future has recently been licensed by Ubisoft. We also worked on multiple challenging projects in the fields of interactive art and media production software. This allowed us to work closely with incredible partners and clients like VVOW, Carlsen and the German public TV station ZDF.

Our goal as a company has always to make games that push the technical and artistic boundaries and combine the emotional depths of storytelling with the interactivity and choices from games.​

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